![]() In the next weeks I will publish a follow-up to this tutorial where we will do one architectural project from scratch. We will discuss the Lightcache and Irradiance Map settings, and also learn how to setup the so called universal settings. In this part of the tutorial you will learn everything about the rendersettings, image-sampler, color-mapping and a bit of lighting, materials and textures. Actually it would be 3 parts, if you count in the already published free introductory tutorial as well. That's why I decided to split the tutorial into 2 parts. Originally I wanted to do one big tutorial and pack everything into that, but I found it would have been much too long. I'm glad I can finally announce the release of the second part of the Blender to Vray course! CmiVFX have published a new videotutorial by Sebastian König, this time focusing on the integration of Blender and V-Ray. ![]()
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