Bonuses increases linearly from 0 to 10, depending on the ZED's remaining health. Upon losing this bonus the ZED will receive an additional low health bonuses to its base resistances. The success of inflecting an affliction will depend on weapon affliction "power" and the ZED's resistance value to the afflictions.Īll instant afflictions will give a low health bonus to ZEDS. Instant afflictions include, (listed in in-game priority): Knockdown, Stun, Leg Stumble, Stumble, Melee Hit, Gun Hit. There are two forms of afflictions: instant and stacking. Large ZEDs auto rage when there's a low number of specimens left in the round.Īfflictions are the different ways in which a ZED can become immobilized. Small ZEDs now auto rage when there's only one specimen left in the round. Circle strafing around Scrake no longer works.
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